AI Insights · Timothy · June 2021
Top 5 Anime Games in France: Q2 2021 Performance Overview
Explore the performance of the top 5 anime games in France during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 anime games in France demonstrated varied performance metrics across downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw weekly revenue fluctuate, peaking at approximately $508K in the last week of April, before declining to around $76K in mid-June. Downloads showed a moderate increase mid-quarter, reaching about 5.7K in the final week of June. Active users saw a slight dip early in the quarter, from 216K to 161K by early June, but rebounded to 193K by the end of June.
The Seven Deadly Sins by Netmarble Corporation experienced a significant revenue spike in the third week of June, reaching approximately $524K. Downloads peaked in late April at about 13.9K, while active users saw a decline from 83K at the end of March to around 63K by mid-June, with a slight recovery to 70K by the end of June.
DRAGON BALL LEGENDS also from Bandai Namco Entertainment Inc. showed impressive revenue growth, particularly in the last week of May, reaching approximately $605K. Downloads peaked at around 15K in the same week. Active users fluctuated throughout the quarter, starting at 206K at the end of March and maintaining a similar level, closing the quarter at around 180K.
MHA:The Strongest Hero from A PLUS JAPAN Inc. saw strong weekly revenue in its debut weeks, peaking at around $616K in the third week of May. Downloads were highest in the same period, reaching approximately 366K. Active users started strong at 170K in mid-May but declined to around 84K by the end of June.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. maintained a relatively stable revenue stream, peaking at around $81K in early April. Downloads were consistent, peaking at approximately 872 in the first week of April. Weekly active users remained steady, starting at around 35K and ending the quarter slightly higher at 37K.
For more detailed insights and data, visit Sensor Tower.